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作者: Hassane Darhmaoui>
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Journal
摘要: We conducted a training experimentation on computer coding whose aim is to probe ICT skills enhancement of pre-service teachers in Morocco. For that, we have developed and implemented training sessions using a visual programming tool (Scratch) targeting 63 prospective teachers at the Faculty of Educational Sciences (FSE) and the Regional Center for Education and Training Professions (CRMEF) in Nador, Morocco. During these sessions, trainees were introduced to algorithmic thinking where they impl关键词: ICT;Teacher Training;Computer Science in Morocco;Informatics teaching;block-based programming environments;Scratch.
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Journal
摘要: There is a growing interest in integrating active learning and computer-based approaches in the teaching and learning of mathematics in elementary schools. In this study, we introduce Digital Game-Based Learning (DGBL) of Mathematics targeting students in the 5th and 6th grades following a design-to-implementation strategy. We first developed an edutainment Mathematics game and then tested it with 196 pupils from 9 public elementary schools in Morocco. The rationale of the study is to probe the 关键词: Mathematics Education;Mathematics Anxiety;K-12 education;Elementary education;DGBL;serious-games;digital games;edutainment games;computer games;instructional design;ADDIE;Classroom Experience.
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Journal
摘要: Learning algorithmics and programming fundamental courses is widely considered to be quite challenging in the field of computer science. Gamification is a good alternative educational practice to promote programming teaching, it allows better engagement of students in their learning. Students acquire a reasonable level of abstraction and logic and develop reflections on various course concepts. They are better introduced to critical programming situations. In the present work, we investigated th关键词: Gamification;Web programming;Kahoot;Learning experience;ICT.
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Conference
Tariq Bouzid; Hassane Darhmaoui; Fatiha Kaddari;
Big Data, Cloud and Applications2017
摘要: With the advent of new technologies, a new generation of learners named "digital natives" has emerged, consequently the learning styles are continuously and/or improving in order to adapt to the evolving digital environment. Since the 1970's, digital games have expanded to swap "classic" games, and the general public is increasingly becoming addicted. Several authors believe that games because of their characteristics can be used as an effective educational tool. Through integrating a games-base关键词: Cloud Computing; Data Mining; Infrastructure-as-a-Service; Learning Model; Software-as-a-Service; Support Vector Machine (SVM)
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Journal
摘要: Abstract(#br)A number of researchers have documented several difficulties faced by learners of basic programming concepts. Among the suggested pedagogical solutions to overcome these difficulties is the use of serious games inthe learning process. In fact, these games are more likely to boost the motivation of students and allow them to develop their knowledge efficiently. Our studyfocuses on evaluating such usage and the resulting students’ motivation towards programming. We’ve made students cr关键词: Serious games; introductory programming; scratch; motivation
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Journal
摘要: Abstract(#br)This paper inspects the different parameters that intervene in the determination of the optimal tilt angle for maximum solar energy collection. It proposes a method for calculating the optimal tilt angle based upon the values of the daily global solar radiation on a horizontal surface. A computer program using the mathematical model to calculate the solar radiation incident on an inclined surface as a function of the tilt angle is implemented. Four years data of daily global solar r关键词: Tilt angle optimization; solar radiation; regression analysis; latitude based model; mediteranian countries
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Journal
Abdelkrim Ouardaoui; Ahmed Legrouri; Hassane Darhmaoui; Khalid Loudiyi;
Procedia - Social and Behavioral SciencesVolume 55, Issue , 2012, PP 232-238
摘要: Abstract(#br)Information and Communication Technology (ICT) based education was examined, through an integrated project, to experimentally determine how such technology could influence the motivation and performance of students in science (Chemistry-Physics, Mathematics, and Life-Earth sciences) in Morocco. The experiment was deliberately run at middle school level (age 12-14) as it constitutes the best stage in student life to influence their choice for the field of study. Two schools were sele关键词: Morocco; ICT education; Chemistry; CITI project; Participatory approach
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Journal
Research Article
摘要: Abstract Astronomy education in Morocco, as in many developing countries, is not well developed and lacks the very basics in terms of resources, facilities and research. In 2004, the International Astronomical Union (IAU) signed an agreement of collaboration with Al Akhawayn University in Ifrane (AUI) to support the continued, long-term development of astronomy and astrophysics in Morocco. This is within the IAU programme Teaching for Astronomy Development (TAD). The initial focus of the program关键词: Astronomy education;interactive astronomy
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