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作者:Yolanda M. King
来源:[J].Interactive Entertainment Law Review, 2018, Vol.1 (1), pp.62-66EE
摘要:In the past several years, a number of tattoo artists and one of their exclusive licensees have filed lawsuits against a variety of businesses for copyright infringement of their tattoos. However, none of these lawsuits have gone to trial. This case review examines a pending tatt...
作者:Andreas Lober , Susanne Klein , Florian Groothuis
来源:[J].Interactive Entertainment Law Review, 2018, Vol.1 (1), pp.44-51EE
摘要:The 2012 UsedSoft decision of the Court of Justice of the European Union (‘ECJ’) disrupted the digital distribution of computer programs. Since then, unauthorised sellers of product and game keys often try to utilise the UsedSoft ruling and its principles to justify the resa...
作者:Kostyantyn Lobov
来源:[J].Interactive Entertainment Law Review, 2018, Vol.1 (1), pp.52-56EE
摘要:As virtual reality (VR) products increase in popularity, stakeholders in the games industry wanting to promote their VR products, or to leverage VR technology for advertising more generally, need to be aware of the most common legal and regulatory pitfalls, particularly as this i...
作者:Emil Albihn Henriksson
来源:[J].Interactive Entertainment Law Review, 2018, Vol.1 (1), pp.57-61EE
摘要:Virtual reality technologies necessitate the collection and processing of more – and more intimate – personal data than other media. This gives rise to some particular considerations under data protection regulations and not least the EU General Data Protection Regulation. T...
作者:Sebastian Schwiddessen , Philipp Karius
来源:[J].Interactive Entertainment Law Review, 2018, Vol.1 (1), pp.17-43EE
摘要:So called loot boxes are one of the most important monetization methods for many companies in the video gaming, social gaming and social casino gaming industry. After the global skin betting scandal in 2016 and the 2017 loot-box uproar, loot boxes are now under investigation...
作者:Kian Hsia , Thijs van den Heuvel
来源:[J].Interactive Entertainment Law Review, 2018, Vol.1 (1), pp.67-70EE
摘要:Last year the District Court of Amsterdam ruled that using the portrait of former Dutch soccer player Edgar Davids in the online video game ‘League of Legends’ is unlawful towards Edgar Davids. On the occasion of the World Cup 2014, Riot Games, the developer of the League of...
作者:Scott M. Kelly , Kirk A. Sigmon
来源:[J].Interactive Entertainment Law Review, 2018, Vol.1 (1), pp.2-16EE
摘要:The eSports industry has exploded, in no small part due to the ease with which exciting matches may be watched. Many modern video games stream game user inputs to viewers, rather than bandwidth-intensive video. These game input streams can be used by the viewers’ game client...
作者:Chris Dent
来源:[J].Interactive Entertainment Law Review, 2019, Vol.2 (1), pp.3-22EE
摘要:Interactive entertainment poses particular regulatory challenges. More specifically, the democratization of technology and creativity has meant that there is no capacity for a governmental agency to effectively regulate the spread, and enjoyment, of allegedly problematic expressi...
作者:Makoto Shimada
来源:[J].Interactive Entertainment Law Review, 2019, Vol.2 (1), pp.50-54EE
摘要:You must not make a profit by using a well-known character belonging to someone else without licence. This is a commercial common sense, but a question is on what legal basis such an activity is banned? A character business may involve various intellectual properties, including c...

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