Edward Elgar出版社
期刊
会议
图书
作者:Scott M. Kelly , Kirk A. Sigmon
来源:[J].Interactive Entertainment Law Review, 2018, Vol.1 (1), pp.2-16EE
摘要:The eSports industry has exploded, in no small part due to the ease with which exciting matches may be watched. Many modern video games stream game user inputs to viewers, rather than bandwidth-intensive video. These game input streams can be used by the viewers’ game client...

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