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作者:Daniel M. Shafer , Barbara K. Kaye
来源:[J].Atlantic Journal of Communication, 2015, Vol.23 (4), pp.193-210Taylor & Francis
摘要:As offensive language becomes more pervasive on the screen, the need for scholarly understanding of the effects of such language is apparent. This article investigates personal characteristics that influence attitudes toward offensive language in television and film. Furthermore,...
作者:Daniel M. Shafer
来源:[J].Journal of Broadcasting & Electronic Media, 2014, Vol.58 (2), pp.272-288Taylor & Francis
摘要:This study investigated suspense as a predictor of sports video game enjoyment by including the variable as a key part of a working model that also included presence, fanship, disposition, skill, and outcome. Results of a path analysis indicate a complex network of relationships ...
作者:Barry S. Sapolsky* , Daniel M. Shafer , Barbara K. Kaye
来源:[J].Mass Communication and Society, 2010, Vol.14 (1), pp.45-70Taylor & Francis
摘要:Renewed attention to the use of expletives on television has been spurred by several recent high-profile on-air incidents. This study investigates which words television viewers find most offensive in varying contexts: broadcast TV, cable, and premium channels. Results show signi...
作者:Daniel M. Shafer , Corey P. Carbonara , Lucy Popova
来源:[J].PRESENCE: Teleoperators and Virtual Environments(IF 1.04), 2011, Vol.20 (6), pp.591-619麻省理工大学出版社
摘要:This study investigated the impact of new motion-based video game control systems on spatial presence, perceived reality, and enjoyment of video games. In two experiments, university students played video games on either new motion-based (Sony's Move, Microsoft's Kinect, and Nint...
作者:Daniel M. Shafer , Corey P. Carbonara , Lucy Popova
来源:[J].PRESENCE: Teleoperators and Virtual Environments(IF 1.04), 2014, Vol.23 (3), pp.267-286麻省理工大学出版社
摘要:In three experiments with U.S. undergraduates, effects of three levels of naturally mapped control interfaces were compared on a player's sense of presence, interactivity, realism, and enjoyment in video games. The three levels of naturally mapped control interfaces were: kinesic...
作者:Daniel M. Shafer
来源:[J].Journal of Communication, 2012, Vol.62 (4), pp.719-737Wiley
摘要:Video games have been under scholarly study since the 1980s, but few studies have blended the research areas of video games and aggression and video game enjoyment. This article seeks to determine how certain game play factors affect hostility, enjoyment, and the relationshi...
作者:Daniel M. Shafer , Arthur A. Raney
来源:[J].Journal of Communication, 2012, Vol.62 (6), pp.1028-1046Wiley
摘要:Affective disposition theory ( ADT ), which nicely explains enjoyment of traditional hero narratives, appears somewhat limited in its ability to explain antihero narratives, primarily because of the moral complexity of the protagonists. Recent work proposes that viewers over time...
作者:Daniel M. Shafer , Corey P. Carbonara , Michael F. Korpi
来源:[J].International Journal of Virtual Reality, 2018, Vol.18 (1)国际虚拟现实杂志
摘要:This study compares watching a film in a traditional theater setting to watching the same film in a virtual theater using a virtual reality (VR) head-mounted display (HMD). The study seeks to determine whether watching a film in a virtual theater is a comfortable experience ...

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